Posted by : Unknown 17 May 2015

Download DN BLUE/DN FIRES Dark Avenger & Lancea Release

 
 

# Skill order goes from left to right, top to bottom

~~ Graves

CD 12sec
Fire elemental.
[Nightmare Skill] After dealing a frontal slash, you can deal additional 2 hits.
Additional hit 1:
[ Normal attack ] –  move while slashing
[ Special attack ] – spinning slash at the same spot.
Additional hit 2:
[ Normal attack ] – charge up and slash target, with knock back effect
[ Special attack ] – launch the target into the air.
Lv1: Phy dmg 1096% + 241
Lv 19: Phy dmg 1788% + 90881

~~ Dark Stinger

CD 14sec
Fire elemental
[ Nightmare Skill ] Charge and knock the target with shoulder and deal additional hit.
[ Normal attack ] – charge and stab
[ Special attack ] – launch the target into the air.
Lv1: Phy dmg 1561% +444
Lv18: Phy dmg 2449% + 89860

~~ Piercing Crescent

CD 20sec
Fire elemental
[ Nightmare Skill ] Jump up and throw many sword chi. Can be activated in air by pressing Normal attack.
Lv1: Release crescent 3 times; each crescent deals phy dmg 568%+246 (total 18 hits)
Lv 16: Release crescent 3 times; each crescent deals phy dmg 871%+30034 (total 18 hits)

~~ Doom Blade

CD 24sec
Fire elemental
[ Nightmare Skill ] Infuse the flame energy of the sword into the ground to create anti-gravity zone and float enemies. Deal additional damage to  enemies whose superarmor has not destroyed.
Lv1: Deal additional 70 % damage to enemies which resist. Phy damage 784%+ 1177
Lv1: Deal additional 70 % damage to enemies which resist. Phy damage 1380%+ 52548

~~ Vengeance Storm

CD 32sec
Fire elemental
[ Nightmare Skill ]  After collecting flame energy, unleash 10 flame beam instantly.
Lv1: Phy dmg 1776% + 2726
Lv13: Phy dmg 2750% + 80864

~~ Deathnell
 
CD 125sec
Fire elemental
Temporarily transform into Dark Avenger. Jump upwards, throw 10 Flame Sword Chi and perform a spinning attack before landing.  After dealing the first hit, hold “normal attack” to charge up, and strengthen the last hit.  Can be used in air.
Lv1: Can unleash up to 11 projectiles in the air, each dealing phy dmg 1112% +3566 (3 hits). Normal last hit is 200% dmg. Charged-up last hit deals 500% dmg.
Lv2: Can unleash up to 11 projectiles in the air, each dealing phy dmg 1142% +15023 (3 hits). Normal last hit is 200% dmg. Charged-up last hit deals 500% dmg.

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